Unreal Engine 5 – Cybermoon: A Cyberpunk Adventure on the Moon

Character created by Joao Baptista

Overview

Tools:

Unreal Engine 5BlueprintC++
Material EditorNiagara FxMaya
Substance PainterSubstance DesignerHoudini
EmberGen

Cybermoon is a thrilling prototype inspired by a fusion of Mass Effect and Left 4 Dead, set in a cyberpunk-themed lunar landscape. This game combines intense action with futuristic aesthetics, delivering an immersive experience.

Cybermoon focuses on making the shooting mechanics feel impactful, with precise control and responsive feedback through particle effects and audio. The game is developed using a combination of C++ and Blueprints in Unreal Engine 5, ensuring a highly optimized and organized codebase.

Player System

In Cybermoon, the player controls their character from a third-person perspective, offering a broad view of the surroundings and enhancing spatial awareness. The player system is designed to be intuitive and responsive, ensuring smooth and engaging gameplay. Key features of the player system include:

  • Third-Person View: Provides a comprehensive view of the environment, helping players navigate and strategize.

  • Combat System: The character can engage in combat with a versatile array of actions, including:
    • Shooting: Precision aiming and shooting mechanics for effective combat.

    • Pushing Enemies Away: A powerful push ability to create space and manage crowds.

    • Interacting with Objects: Seamless interaction with various objects in the environment.

    • Throwing Grenades: Strategic use of grenades to deal with groups of enemies or create tactical advantages.

These mechanics are integrated to ensure fluid and dynamic interactions, enhancing the overall player experience. The combat system is designed to be both fun and challenging, encouraging players to utilize all available tools and strategies.

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