Renato Aruffo de Oliveira
Brazil / Italy
Phone: (USA) (323) 304 3127 / Skype: Renato.Aruffo
https://www.artstation.com/renatoaruffo
Technical Skills
2D/3D Artist: (10 years)
Engines: (9 years)
VR: (3 year)
Real time shader creation: (8 year)
Rigger/Animator: (8 years)
Game Designer: (9 years)
Programmer: (10 years)
Platforms
PlayStation 3
PlayStation 4
Android
iPhone/iPad
Web
PC
Oculus Rift
HCT Vive
Software Experience
– Engines: Unity 3D , Unreal Engine 4
– 3D Art: Maya 3D, 3D Studio Max, Blender 3D, Zbrush, MudBox, 3D Coat, Topogun
– 2D art: Photoshop, Gimp, Illustrator, Flash
– Textures: Photoshop, Zbrush, MudBox, 3D Coat, Quixel Suite, Blender 3D, xNormals, Mari, Substance Designer, Substance Painter
Experience
-Title: Director of Experience Development
Company: Adventure Works
Feb 2017 – Today, Los Angeles, CA
I work as a director of experience development to help and orient communication between divisions, from artists to programers. Also being part of artistic and technical development, problems solving, also organizing workflow, creating tools and developing a better work environment.
-Title: 3D Generalist / Art Direction / Technical Artist
Company: Adventure Works / Dreamscape VR
Dec 2016 – Feb 2017, Los Angeles, CA
I worked as a generalist developer and was responsible for the art direction development and technical solutions for the project, maintaining balance between quality and performance aiming on VR platforms. Also responsible for special effects, shader creation and in engine(Unity 3D) solutions.
-Title: Lead Designer / Programmer / Artist / Technical Artist
Company: Esporte in Games
June 2013 – April 2014 (11 months)São Paulo Area, Brazil
I worked with my team to develop games for clients and entertainment purpose.I was a part from the whole process of training the team, bring new technologies and solutions and development(from the concept arts to the highres sculpting and programming).
-Title: Lead Technical Artist / 2D and 3D Artist/ Game Designer
Company: Elemental Studio
January 2012 – June 2013 (1 year 6 months)Sao Paulo, Brazil
I started as an artist working on 2D concept arts, 3D lowpoly models for mobile games, characters rigging, environment modeling. Our team created the game Grain Reapers and worked in a few other projects for clients. One of my main role was to make sure that I shared my knowledge with the team about tools, softwares and also control the performance of the games in weak mobile platforms.
Later I became the Game Designer for next projects where we developed some unpublished games with Leap Motion and many big projects for companies.
I also worked as a freelancer with Elemental Studio in my freetime and created the Design, the art and the programmation of all extra games.
Projects Experience
-Game: Eleanor’s Stairway Playable Teaser
Released: Current project
Platform: Steam, PlayStation 3 and PlayStation 4
Role: Game Designer, 3D artist, Texture artist, Technical Artist, Animator, Programmer
About: Eleanor’s Stairway started as a project for a Texture and Shading for Games class, at Gnomon School. The game was released on gamejolt are hundreds of Youtubers start playing it and a lot of people started to contact me to tell that they wanted a full game project. I uploaded it on Steam Greenlight to check how people would react to it and it got Green Lit in 10 days. The game is currently under development and it is being tested on PlayStation 3 and 4 development kit and Pc.
Link:
https://renatoaruffo.com/2015/11/10/eleanorsstairway/
https://www.youtube.com/results?search_query=eleanor%27s+stairway
-Game: The Last of Humans: Awakening
Released: 10/24/2016
Platform: Android, iPhone/iPad(coming soon)
Role: Game Designer / Programmer / Sound Designer (Solo project)
About: The Last of Humans: Awakening is the beginning of a Stealth Zombie adventure horror game series with suspense atmosphere. I developed the game alone and it have over 10 thousand plays and hundreds of fan videos on youtube.
Link:
https://play.google.com/store/apps/details?id=com.NostalDream.TheLastOfHumansAwakening
-Name: Elephantaur – God of War Ascension
About: This is a piece I did for Intro to Digital Sculpting class at Gnomon School, it is an amazing mini boss from God of War Ascension. Now I am making the extractions and I will upload it in unreal to make a real time render. Everything was made and rendered in zBrush 4.6 and one image was edited in Photoshop.
Link: zBrush Render:
https://www.youtube.com/watch?v=JoXVtI_ESI8
http://renatoaruffo.deviantart.com/art/Elephantaur-God-of-War-Ascension-Fan-Art-521035818
-Game: The Lost Souls 2
Released: Current project
Platform: Android, iPhone/iPad, OUYA console, Windows Phone, PlayStation 3/PlayStation 4/ PlayStation Vita/ PC
Role: Game Designer, 3D artist, texture artist, animator, programmer
About: The Lost Souls 2 is going to be an horror game based on a Beatles song
called Eleanor Rigby, it will tell the history about the mysterious Eleanor.
Comments: After a few years after The Lost Souls and it success, I receive
hundreds of email every month from fans asking for more. I am now developing this
second chapter with much more experience than the first one, and the results are
going to be much better with beautiful graphics and high performance and the game
already has hundreds of Pre-Orders on OUYA.
Link:
https://www.facebook.com/TheLostSoulsGame
-Game: The Lost Souls
Released: 2011
Platform: Web, Android, iPhone/iPad, OUYA console
Role: Game Designer, 3D artist, texture artist, programmer
About: The Lost Souls is a “Escape the Room” game style, with high quality
graphics, many scary scenes and some puzzles to Solve. The game is about a
unfinished ritual and that becomes the player goal to finish it.
Comments: This is my first horror game, the game has over one million plays
counting all platforms. The game was released on Web(Kongregate/Wooglie/
Newgrounds), Android, iPhone/iPad, OUYA console and it is coming for Windows
Phone. The games has over 1.5 million plays and there are thousands of fans videos on internet, some videos has over 3 millions views.
Link:
https://play.google.com/store/apps/details?id=com.NuclearGames.LostSouls&hl=en
-Game: Boa Forma
Released: 2013
Platform: Web
Team Size: 4
Role: Lead Designer, 3D/2D Character artist, Character texture artist, rigger,
Animator, Shader Creator, Programmer, UI artist
About: Grain Reapers is a 3D turn based Game that consists in giving orders to
your units at each turn. You can, for example, command them to move, shot or use
Power-ups, then see the Grains crazily shoot each other. Usually, the main objective
is to kill every unit on the enemy team while not letting them kill yours.
Comments: I worked with the concept arts before the beginning of the productions
with the other artists. During the development I modeled and rigged all 3D
characters. When I finished all characters I modeled and texturized the scenarios
from the game and created part of the UI.
Link:
http://renatoaruffo.deviantart.com/art/GAME-LINK-Forminha-Boa-FormaGym-420576323
(picture from the main character)
http://dl.dropboxusercontent.com/u/10361080/BFShow/BFShow.html(A test version from
-Game: The Grain Reapers
Released: 2012
Platform: Android, iPhone/iPad
Team Size: 7
Role: 3D/2D artist, scenario artist, texture artist, rigger
About: Grain Reapers is a 3D turn based Game that consists in giving orders to
your units at each turn. You can, for example, command them to move, shot or use
Power-ups, then see the Grains crazily shoot each other. Usually, the main objective
is to kill every unit on the enemy team while not letting them kill yours.
Comments: I worked with the concept arts before the beginning of the productions
with the other artists. During the development I modeled and rigged all 3D
characters. When I finished all characters I modeled and texturized the scenarios
from the game and created part of the UI.
Link:
https://play.google.com/store/apps/details?id=com.Elemental.GrainReapers&hl=en
Knowledges
Technical art
High knowledge in maintaining high performance for games , draw calls control, rigging, programming skills, tools creation, shaders creation.
3D Modeling/Shader creator for games
High knowledge in 3D modeling, sculpting, texturing in a PBR pipeline, shader development for Forward/Deffered rendering path and maintaining high performance for multiple platforms.
Environment Creation
I am specialized in environment creation for all target platforms, from High res sculpting to a retopologize 3D low res model, textures creation and extraction.
Game Designer / Lead Designer
Knowledge to elaborate game designs and rules and coordinating and teaching a team
to lead to a high quality game.
Programmer
I have a 5+ years skill in programming games in C# within Unity 3D engine. I also create tools for Maya using MEL and Python.
Education
University:
-Digital Production for Entertainment, Gnomon School of Visual Effects, Los Angeles ( 07/2014 – 06/2016)
-Bachelor degree in Game Design, Anhembi Morumbi University, Brazil(02/2008 – 12/2011)
Courses:
-Unreal Engine, Saga School (01/2009 – 12/2010)
-Fontaine Digital (Zbrush Sculpting) – Melies School (01/2013 – 06/2013)
-Cryon (Digital Painting) – Melies School (06/2013 – 12/2013)