2016 – Victorian Room

Victorian Room – Unity 3D


Victorian Room on Sketchfab

I started this lamp with a cylinder in zBrush and start to make all the shapes. The final textures was made in Substance Painter.

Later I start sculpting the small details with some high maps that I generated on zBrush and Photoshop and sculpted over it.

This is the final result of the chair inside the Unity 3D Game engine

I started with a base mesh in Maya 3D and than I brought it in zBrush to make all the final details.





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