2015 – Temple of Portunus

Temple of Portunus

Temple of Portunus

Temple of Portunus

Temple of Portunus

Temple of Portunus

Temple of Portunus

Temple of Portunus

Temple of Portunus

Temple of Portunus

A few steps to create this piece. Started as a poly modeling inside maya. Brought to zBrush and sculpted, after I finished I decimated and brought back to maya where I made a clean up and unwrapped. I made the final textures inside substance painter.

Temple of Portunus

Same technique, this is a in game renderer using Unity 3D.

Temple of Portunus

This was my custom shader, I made this vertex based steep parallax mapping to give an extra layer of depth. All textures and heightmaps were made in zBrush using a tillable technique.

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